6Ps
We're thrilled to announce the launch of our latest interactive, story-driven educational game - "6Ps: Pathway Edition" GPT. This isn't just a game; it's an expedition into the world of emerging technologies, where your creativity and problem-solving skills can address real-world challenges!
💡 Gameplay Highlights:
Global Challenges: Players start by facing a real-world problem. From environmental issues to public health crises, the game covers a diverse range of global challenges.
Story-Driven Experience: Each problem is presented through a relatable, human-centric story, making complex issues more accessible and engaging.
Technological Superpowers: Players choose a 'superpower' representing different emTech domains like AI, VR/AR, Synthetic Biology, and more.
Innovation and Collaboration: The game encourages players to brainstorm solutions using their chosen technologies, with the AI Assistant helping them if they need some inspiration.
Visual Storytelling: With integrated AI image generation, players can visualize their stories and solutions, bringing their ideas to life.
What’s In a Name?
The 6Ps stand for
Progress
Prediction
Problem
Prevention
Pathway
... and Philanthropy or just Pun
The pun refers to Peter Diamandis' 6Ds
the power of ideas to transform the world is itself accelerating
(Kurzweil, Ray. Danielle: Chronicles of a Superheroine)
The difference between Progress and Prediction is that Progress is what is going on today - we take these from news sources that follow science and technology - whereas Predictions are major milestones that we have estimated future timeline for.
Likewise, a Problem is something that is present and to be solved right away. A Prevention is a future problem where we have a bit more time to prepare.
Pathways are ideas that players dream up that connect progress and problems.
Learning Objectives
See how application of emerging technologies one hears about in the news connect to the goals humanity wants to achieve
Learn some ideas and concepts
The rate of change is accelerating - change is not (the only) constant
Convergence
There is no crazy idea, only an idea whose time has not come yet
The best way to make a million dollars is to impact a million people
Money is stored energy
Technology is what takes something scarce and makes it abundant
Crowdfunding
With great power comes great responsibility - sense making of *bright* side and *dark* side of exponential progress
The superpowers enabled by emerging technologies
Trends and predicted future timelines
The global problems AKA grand challenges AKA UN Sustainable Development Goals
Existential threats
Imagining a better world
Learn about pathways; how we can use technology to solve - or better yet, prevent - big, global problems.
כָּל הָעוֹלָם כֻּלוֹ גֶשֶׁר צַר מְּאֹד וְהָעִיקָר לֹא לְפַחֵד כְּלַל
The whole world is a very narrow bridge, but the important thing is not to fear at all
[Original context in the writings of Rabbi Nachman of Braslav:
"Understand: that when a person must cross a very, very narrow bridge, the most important and essential thing is that he not have any fear at all."]